With the Image loaded in the 2D Viewport Editor you will
see the file name of the image under Empty in the
Outliner Editor.
Note: Empty is the name of a new Canvas.
Entering the image in this way has entered it as an Object
which may be manipulated to suit what you are drawing.
Figure 8.6
Mouse Over, Click and Drag Cursor.
Control Points
Mouse over on the edge of the image to display
the edge with control points and a Cursor. You
may drag the Cursor to scale the Image in the
Viewport or use the S, R and G Keys on the
Keyboard to Scale, Rotate or Grab and Move the
Image.
Figure 8.7
Rotated
Scaled Down
Remember: The Image has been placed in a new Canvas named Empty. To trace Strokes over
the Reference Image select the Canvas named Stroke in the Outliner Editor then select a Layer
(Lines or Fills). Change the 2D Viewport Editor to Draw Mode.
Figure 8.9
8.5 Tracing
In Draw Mode you may Draw Strokes tracing over the
Reference Image.
There is no need to be concerned with accuracy since
you will be able to smooth and modify Strokes using
techniques described in Chapter 9.
Editing Strokes is performed with the 2D Viewport
Editor in Edit Mode.
Remember: You can hide the reference Image by
clicking the Eye Icon adjacent to the Canvas named
Empty in the Outliner Editor.
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